refactor(puzzle): 重构元素DTO及新增元素基类

- 将ElementCreateRequest和PuzzleElementDTO中的elementType从Integer改为String
- 删除所有类型特定字段,新增config和configMap支持JSON配置
- 新增BaseElement抽象基类定义元素通用行为
- 添加ElementConfig接口和具体实现类ImageConfig、TextConfig
- 创建ElementFactory工厂类和ElementRegistrar注册器
- 新增ElementType枚举和ElementValidationException异常类
- 实现ImageElement和TextElement具体元素类
- 添加Position位置信息封装类
This commit is contained in:
2025-11-18 08:13:38 +08:00
parent 5c49a5af9e
commit 3d361200b0
28 changed files with 2988 additions and 615 deletions

View File

@@ -0,0 +1,74 @@
package com.ycwl.basic.puzzle.element.renderer;
import lombok.Data;
import java.awt.*;
import java.util.Map;
/**
* 渲染上下文
* 封装渲染时需要的所有上下文信息
*
* @author Claude
* @since 2025-01-18
*/
@Data
public class RenderContext {
/**
* 图形上下文
*/
private Graphics2D graphics;
/**
* 动态数据(key=elementKey, value=实际值)
*/
private Map<String, String> dynamicData;
/**
* 画布宽度
*/
private Integer canvasWidth;
/**
* 画布高度
*/
private Integer canvasHeight;
/**
* 是否启用抗锯齿
*/
private boolean antiAliasing = true;
/**
* 是否启用高质量渲染
*/
private boolean highQuality = true;
public RenderContext(Graphics2D graphics, Map<String, String> dynamicData) {
this.graphics = graphics;
this.dynamicData = dynamicData;
}
public RenderContext(Graphics2D graphics, Map<String, String> dynamicData,
Integer canvasWidth, Integer canvasHeight) {
this.graphics = graphics;
this.dynamicData = dynamicData;
this.canvasWidth = canvasWidth;
this.canvasHeight = canvasHeight;
}
/**
* 获取动态数据(带默认值)
*
* @param key 数据key
* @param defaultValue 默认值
* @return 数据值
*/
public String getDynamicData(String key, String defaultValue) {
if (dynamicData == null) {
return defaultValue;
}
return dynamicData.getOrDefault(key, defaultValue);
}
}