fix(puzzle): 修复拼图生成服务中的打印队列关联ID问题
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- 将硬编码的0L替换为实际的拼图记录ID
- 确保打印队列记录能正确关联到对应的拼图生成记录
- 更新代码注释以明确ID的用途和关联关系
This commit is contained in:
2026-01-17 03:24:43 +08:00
parent 1f7e6d69f4
commit 4a07f5bba9
2 changed files with 2 additions and 2 deletions

View File

@@ -274,7 +274,7 @@ public class PuzzleEdgeRenderTaskService {
record.getScenicId(), record.getScenicId(),
record.getFaceId(), record.getFaceId(),
resultImageUrl, resultImageUrl,
0L // 打印特有 record.getId() // 拼图记录ID,用于关联 puzzle_generation_record 表
); );
log.info("自动添加到打印队列成功: recordId={}, printRecordId={}", record.getId(), printRecordId); log.info("自动添加到打印队列成功: recordId={}, printRecordId={}", record.getId(), printRecordId);
} catch (Exception e) { } catch (Exception e) {

View File

@@ -498,7 +498,7 @@ public class PuzzleGenerateServiceImpl implements IPuzzleGenerateService {
resolvedScenicId, resolvedScenicId,
request.getFaceId(), request.getFaceId(),
imageUrl, imageUrl,
0L // 打印特有 record.getId() // 拼图记录ID,用于关联 puzzle_generation_record 表
); );
log.info("自动添加到打印队列成功: recordId={}, printRecordId={}", record.getId(), printRecordId); log.info("自动添加到打印队列成功: recordId={}, printRecordId={}", record.getId(), printRecordId);
} catch (Exception e) { } catch (Exception e) {