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refactor(puzzle): 移除边缘渲染任务数据访问层
- 删除了 PuzzleEdgeRenderTaskMapper 接口文件 - 移除了对应的 MyBatis XML 映射文件 - 清理了数据库操作相关的实体映射配置 - 移除了任务领取、成功标记、失败标记等数据库操作方法 - 删除了查询下一条可领取任务的业务逻辑实现
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package com.ycwl.basic.puzzle.edge.mapper;
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import com.ycwl.basic.puzzle.edge.entity.PuzzleEdgeRenderTaskEntity;
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import org.apache.ibatis.annotations.Mapper;
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import org.apache.ibatis.annotations.Param;
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import java.util.Date;
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@Mapper
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public interface PuzzleEdgeRenderTaskMapper {
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PuzzleEdgeRenderTaskEntity getById(@Param("id") Long id);
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int insert(PuzzleEdgeRenderTaskEntity entity);
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/**
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* 获取下一条可领取任务ID:PENDING 或 RUNNING但租约已过期
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*/
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Long findNextClaimableTaskId();
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/**
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* 领取任务(并写入租约与attempt)
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*/
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int claimTask(@Param("taskId") Long taskId,
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@Param("workerId") Long workerId,
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@Param("leaseExpireTime") Date leaseExpireTime);
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int markSuccess(@Param("taskId") Long taskId, @Param("workerId") Long workerId);
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int markFail(@Param("taskId") Long taskId,
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@Param("workerId") Long workerId,
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@Param("errorMessage") String errorMessage);
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}
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@@ -1,108 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<!DOCTYPE mapper PUBLIC "-//mybatis.org//DTD Mapper 3.0//EN"
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"http://mybatis.org/dtd/mybatis-3-mapper.dtd">
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<mapper namespace="com.ycwl.basic.puzzle.edge.mapper.PuzzleEdgeRenderTaskMapper">
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<resultMap id="BaseResultMap" type="com.ycwl.basic.puzzle.edge.entity.PuzzleEdgeRenderTaskEntity">
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<id column="id" property="id"/>
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<result column="record_id" property="recordId"/>
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<result column="template_id" property="templateId"/>
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<result column="template_code" property="templateCode"/>
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<result column="scenic_id" property="scenicId"/>
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<result column="face_id" property="faceId"/>
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<result column="content_hash" property="contentHash"/>
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<result column="status" property="status"/>
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<result column="worker_id" property="workerId"/>
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<result column="lease_expire_time" property="leaseExpireTime"/>
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<result column="attempt_count" property="attemptCount"/>
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<result column="output_format" property="outputFormat"/>
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<result column="output_quality" property="outputQuality"/>
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<result column="original_object_key" property="originalObjectKey"/>
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<result column="cropped_object_key" property="croppedObjectKey"/>
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<result column="payload_json" property="payloadJson"/>
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<result column="error_message" property="errorMessage"/>
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<result column="create_time" property="createTime"/>
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<result column="update_time" property="updateTime"/>
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</resultMap>
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<sql id="Base_Column_List">
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id, record_id, template_id, template_code, scenic_id, face_id, content_hash,
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status, worker_id, lease_expire_time, attempt_count,
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output_format, output_quality,
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original_object_key, cropped_object_key,
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payload_json, error_message,
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create_time, update_time
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</sql>
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<select id="getById" resultMap="BaseResultMap">
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SELECT <include refid="Base_Column_List"/>
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FROM puzzle_edge_render_task
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WHERE id = #{id}
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LIMIT 1
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</select>
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<insert id="insert" parameterType="com.ycwl.basic.puzzle.edge.entity.PuzzleEdgeRenderTaskEntity"
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useGeneratedKeys="true" keyProperty="id">
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INSERT INTO puzzle_edge_render_task (
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record_id, template_id, template_code, scenic_id, face_id, content_hash,
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status, worker_id, lease_expire_time, attempt_count,
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output_format, output_quality,
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original_object_key, cropped_object_key,
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payload_json, error_message,
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create_time, update_time
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) VALUES (
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#{recordId}, #{templateId}, #{templateCode}, #{scenicId}, #{faceId}, #{contentHash},
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#{status}, #{workerId}, #{leaseExpireTime}, #{attemptCount},
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#{outputFormat}, #{outputQuality},
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#{originalObjectKey}, #{croppedObjectKey},
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#{payloadJson}, #{errorMessage},
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NOW(), NOW()
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)
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</insert>
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<select id="findNextClaimableTaskId" resultType="java.lang.Long">
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SELECT id
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FROM puzzle_edge_render_task
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WHERE status = 0
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OR (status = 1 AND lease_expire_time IS NOT NULL AND lease_expire_time < NOW())
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ORDER BY id ASC
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LIMIT 1
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</select>
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<update id="claimTask">
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UPDATE puzzle_edge_render_task
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SET worker_id = #{workerId},
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status = 1,
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lease_expire_time = #{leaseExpireTime},
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attempt_count = attempt_count + 1,
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update_time = NOW()
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WHERE id = #{taskId}
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AND (
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status = 0
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OR (status = 1 AND lease_expire_time IS NOT NULL AND lease_expire_time < NOW())
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)
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</update>
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<update id="markSuccess">
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UPDATE puzzle_edge_render_task
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SET status = 2,
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lease_expire_time = NULL,
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error_message = NULL,
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update_time = NOW()
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WHERE id = #{taskId}
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AND worker_id = #{workerId}
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AND status = 1
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</update>
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<update id="markFail">
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UPDATE puzzle_edge_render_task
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SET status = 3,
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lease_expire_time = NULL,
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error_message = #{errorMessage},
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update_time = NOW()
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WHERE id = #{taskId}
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AND worker_id = #{workerId}
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AND status = 1
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</update>
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</mapper>
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