You've already forked FrameTour-BE
refactor(puzzle): 移除拼图生成记录中的复用逻辑
- 删除 PuzzleGenerationRecordEntity 中的 isDuplicate 和 originalRecordId 字段 - 移除插入记录时设置 isDuplicate 的逻辑 - 删除 FaceMatchingOrchestrator 中查询历史记录的逻辑 - 更新 Mapper XML 文件,移除相关字段和条件判断 - 简化生成流程,不再检查模板是否已生成
This commit is contained in:
@@ -70,20 +70,6 @@ public class PuzzleGenerationRecordEntity {
|
||||
@TableField("content_hash")
|
||||
private String contentHash;
|
||||
|
||||
/**
|
||||
* 是否为复用记录
|
||||
* 0-新生成, 1-复用历史记录
|
||||
*/
|
||||
@TableField("is_duplicate")
|
||||
private Boolean isDuplicate;
|
||||
|
||||
/**
|
||||
* 原始记录ID
|
||||
* 当is_duplicate=1时,记录被复用的原始记录ID
|
||||
*/
|
||||
@TableField("original_record_id")
|
||||
private Long originalRecordId;
|
||||
|
||||
/**
|
||||
* 生成的图片URL
|
||||
*/
|
||||
|
||||
@@ -125,7 +125,6 @@ public class PuzzleGenerateServiceImpl implements IPuzzleGenerateService {
|
||||
// 8. 没有历史记录,创建新的生成记录
|
||||
PuzzleGenerationRecordEntity record = createRecord(template, request, resolvedScenicId);
|
||||
record.setContentHash(contentHash);
|
||||
record.setIsDuplicate(false);
|
||||
recordMapper.insert(record);
|
||||
|
||||
try {
|
||||
|
||||
Reference in New Issue
Block a user