refactor(puzzle): 重构拼图功能实现会员拼图关联管理

- 移除原有的图片裁切功能和userArea字段
- 删除originalImageUrl字段,统一使用resultImageUrl
- 添加MemberPuzzleEntity实体类管理会员拼图关联关系
- 创建MemberPuzzleMapper接口及XML映射文件
- 实现PuzzleRelationProcessor处理器负责关联记录创建
- 在拼图生成完成后自动创建会员拼图关联记录
- 添加景区配置中的免费拼图数量设置
- 实现免费拼图逻辑控制
- 更新拼图模板和生成记录的数据结构
- 修改AppPuzzleController中图片URL的获取方式
- 优化PuzzleEdgeRenderTaskService中的图片处理流程
This commit is contained in:
2026-01-16 10:41:54 +08:00
parent fb4568721a
commit d15d070cb4
17 changed files with 295 additions and 123 deletions

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@@ -168,6 +168,23 @@ public class ScenicConfigFacade {
return config.getInteger("photo_free_num");
}
// ==================== 拼图相关配置 ====================
/**
* 获取免费拼图数量
* 新用户首次识别时赠送的免费拼图数量
*
* @param scenicId 景区ID
* @return 免费拼图数量,null 或 0 表示不赠送
*/
public Integer getPuzzleFreeNum(Long scenicId) {
ScenicConfigManager config = getConfig(scenicId);
if (config == null) {
return null;
}
return config.getInteger("puzzle_free_num");
}
// ==================== 游玩时间相关配置 ====================
/**

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@@ -0,0 +1,84 @@
package com.ycwl.basic.service.pc.processor;
import com.ycwl.basic.constant.FreeStatus;
import com.ycwl.basic.model.pc.puzzle.entity.MemberPuzzleEntity;
import com.ycwl.basic.puzzle.mapper.MemberPuzzleMapper;
import com.ycwl.basic.service.pc.helper.ScenicConfigFacade;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.stereotype.Component;
/**
* 拼图关联记录处理器
* 负责创建和管理member_puzzle关联记录
*/
@Slf4j
@Component
public class PuzzleRelationProcessor {
@Autowired
private MemberPuzzleMapper memberPuzzleMapper;
@Autowired
private ScenicConfigFacade scenicConfigFacade;
/**
* 创建拼图关联记录
*
* @param memberId 会员ID
* @param scenicId 景区ID
* @param faceId 人脸ID
* @param recordId 拼图生成记录ID
*/
public void createPuzzleRelation(Long memberId, Long scenicId, Long faceId, Long recordId) {
if (faceId == null || recordId == null) {
log.warn("创建拼图关联记录失败:faceId或recordId为空, faceId={}, recordId={}", faceId, recordId);
return;
}
MemberPuzzleEntity entity = new MemberPuzzleEntity();
entity.setMemberId(memberId);
entity.setScenicId(scenicId);
entity.setFaceId(faceId);
entity.setRecordId(recordId);
entity.setIsBuy(0);
// 处理免费逻辑
Integer isFree = processFreeLogic(scenicId, faceId);
entity.setIsFree(isFree);
try {
memberPuzzleMapper.addRelation(entity);
log.debug("创建拼图关联记录成功: faceId={}, recordId={}, isFree={}", faceId, recordId, isFree);
} catch (Exception e) {
log.error("创建拼图关联记录失败: faceId={}, recordId={}", faceId, recordId, e);
}
}
/**
* 处理免费逻辑
* 根据景区配置的puzzle_free_num决定是否免费
*
* @param scenicId 景区ID
* @param faceId 人脸ID
* @return 免费状态码
*/
private Integer processFreeLogic(Long scenicId, Long faceId) {
Integer puzzleFreeNum = scenicConfigFacade.getPuzzleFreeNum(scenicId);
if (puzzleFreeNum == null || puzzleFreeNum <= 0) {
return FreeStatus.PAID.getCode();
}
// 统计已有的免费拼图数量
int existingFreeCount = memberPuzzleMapper.countFreeByFaceId(faceId);
if (existingFreeCount < puzzleFreeNum) {
log.debug("免费拼图逻辑: scenicId={}, faceId={}, 配置免费数量={}, 已免费={}, 本次免费",
scenicId, faceId, puzzleFreeNum, existingFreeCount);
return FreeStatus.FREE.getCode();
}
return FreeStatus.PAID.getCode();
}
}