feat(video): 添加原始变速效果支持

- 在常量定义中新增 ospeed 效果类型用于兼容旧模板
- 在任务域中实现 get_ospeed_params 方法解析变速参数
- 修改视频渲染处理器合并 speed 与 ospeed 效果计算
- 更新时长计算逻辑以正确处理 ospeed 变速影响
- 新增 ospeed 参数验证和边界值处理机制
- 添加完整的 ospeed 效果单元测试覆盖各种场景
This commit is contained in:
2026-02-10 12:20:20 +08:00
parent 3cb2f8d02a
commit 952b8f5c01
4 changed files with 184 additions and 20 deletions

View File

@@ -502,12 +502,20 @@ class RenderSegmentVideoHandler(BaseHandler):
# 去掉末尾的逗号,作为第一个滤镜
filters.append(hwaccel_prefix.rstrip(','))
# 1. 变速处理
# 1. 变速处理(合并 RenderSpec.speed 与 ospeed 效果)
speed = float(render_spec.speed) if render_spec.speed else 1.0
if speed != 1.0 and speed > 0:
# setpts 公式:PTS / speed
pts_factor = 1.0 / speed
filters.append(f"setpts={pts_factor}*PTS")
if speed <= 0:
speed = 1.0
ospeed_factor = 1.0
for effect in effects:
if effect.effect_type == 'ospeed':
ospeed_factor = effect.get_ospeed_params()
break
combined_pts_factor = (1.0 / speed) * ospeed_factor
if combined_pts_factor != 1.0:
filters.append(f"setpts={combined_pts_factor}*PTS")
# 2. LUT 调色
if lut_file:
@@ -569,15 +577,13 @@ class RenderSegmentVideoHandler(BaseHandler):
# 计算是否需要额外的尾部冻结(源视频时长不足)
extra_tail_freeze_sec = 0.0
if source_duration_sec is not None:
speed = float(render_spec.speed) if render_spec.speed else 1.0
if speed > 0:
# 计算变速后的有效时长
effective_duration_sec = source_duration_sec / speed
required_duration_sec = duration_ms / 1000.0
# 使用已计算的 combined_pts_factor
effective_duration_sec = source_duration_sec * combined_pts_factor
required_duration_sec = duration_ms / 1000.0
# 如果源视频时长不足,需要冻结最后一帧来补足
if effective_duration_sec < required_duration_sec:
extra_tail_freeze_sec = required_duration_sec - effective_duration_sec
# 如果源视频时长不足,需要冻结最后一帧来补足
if effective_duration_sec < required_duration_sec:
extra_tail_freeze_sec = required_duration_sec - effective_duration_sec
if overlap_head_ms > 0:
# 头部冻结:将第一帧冻结指定时长
@@ -732,14 +738,20 @@ class RenderSegmentVideoHandler(BaseHandler):
extra_tail_freeze_sec = 0.0
if source_duration_sec is not None and render_spec is not None and duration_ms > 0:
speed = float(render_spec.speed) if render_spec.speed else 1.0
if speed > 0:
# 计算变速后的有效时长
effective_duration_sec = source_duration_sec / speed
required_duration_sec = duration_ms / 1000.0
if speed <= 0:
speed = 1.0
ospeed_factor = 1.0
for effect in effects:
if effect.effect_type == 'ospeed':
ospeed_factor = effect.get_ospeed_params()
break
combined_pts_factor = (1.0 / speed) * ospeed_factor
effective_duration_sec = source_duration_sec * combined_pts_factor
required_duration_sec = duration_ms / 1000.0
# 如果源视频时长不足,需要冻结最后一帧来补足
if effective_duration_sec < required_duration_sec:
extra_tail_freeze_sec = required_duration_sec - effective_duration_sec
# 如果源视频时长不足,需要冻结最后一帧来补足
if effective_duration_sec < required_duration_sec:
extra_tail_freeze_sec = required_duration_sec - effective_duration_sec
if overlap_head_ms > 0:
head_duration_sec = overlap_head_ms / 1000.0