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perf(task): 优化渲染任务轮询频率并修复重试计数逻辑
- 将定时轮询间隔从5秒调整为4秒 - 修改调度注解将执行频率从每5秒一次改为每3秒一次 - 移除异常处理中的incrementRetryCount调用避免事务回滚影响 - 添加注释说明外层handleProcessError负责重试次数增加
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@@ -51,9 +51,9 @@ public class RenderJobPollingService {
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private final MemberRelationRepository memberRelationRepository;
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private final MemberRelationRepository memberRelationRepository;
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/**
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/**
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* 定时轮询间隔:5秒
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* 定时轮询间隔:4秒
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*/
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*/
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private static final int POLL_INTERVAL_SECONDS = 5;
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private static final int POLL_INTERVAL_SECONDS = 4;
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/**
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/**
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* 每次查询的最大记录数
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* 每次查询的最大记录数
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@@ -62,9 +62,9 @@ public class RenderJobPollingService {
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/**
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/**
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* 定时轮询渲染作业状态
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* 定时轮询渲染作业状态
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* 每5秒执行一次
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* 每3秒执行一次
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*/
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*/
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@Scheduled(fixedDelay = 5000, initialDelay = 10000)
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@Scheduled(fixedDelay = 3000)
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public void pollRenderJobs() {
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public void pollRenderJobs() {
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try {
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try {
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log.debug("[渲染轮询] 开始轮询渲染作业状态");
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log.debug("[渲染轮询] 开始轮询渲染作业状态");
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@@ -125,7 +125,8 @@ public class RenderJobPollingService {
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jobStatus = renderJobService.getJobStatus(renderJobId);
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jobStatus = renderJobService.getJobStatus(renderJobId);
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} catch (Exception e) {
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} catch (Exception e) {
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log.warn("[渲染轮询] 查询作业状态失败, renderJobId: {}, error: {}", renderJobId, e.getMessage());
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log.warn("[渲染轮询] 查询作业状态失败, renderJobId: {}, error: {}", renderJobId, e.getMessage());
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mappingMapper.incrementRetryCount(mapping.getId());
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// 注:此处不调用incrementRetryCount,因为@Transactional会回滚
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// 外层handleProcessError会负责增加重试次数
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throw e;
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throw e;
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}
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}
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