refactor(puzzle): 重构拼图同步生成逻辑

- 添加详细的方法执行日志记录
- 实现参数校验和模板查询验证
- 增加元素排序和动态数据构建
- 集成重复图片检测机制
- 添加内容去重检测和历史记录复用
- 实现边缘渲染任务创建和
This commit is contained in:
2026-01-05 16:02:28 +08:00
parent 99f75b6805
commit a9ae00d580

View File

@@ -84,7 +84,113 @@ public class PuzzleGenerateServiceImpl implements IPuzzleGenerateService {
@Override
public PuzzleGenerateResponse generateSync(PuzzleGenerateRequest request) {
return doGenerate(request);
long startTime = System.currentTimeMillis();
log.info("开始同步生成拼图(边缘渲染模式): templateCode={}, userId={}, faceId={}",
request.getTemplateCode(), request.getUserId(), request.getFaceId());
// 1. 参数校验
validateRequest(request);
// 2. 查询模板(使用缓存)
PuzzleTemplateEntity template = puzzleRepository.getTemplateByCode(request.getTemplateCode());
if (template == null) {
throw new IllegalArgumentException("模板不存在: " + request.getTemplateCode());
}
if (template.getStatus() != 1) {
throw new IllegalArgumentException("模板已禁用: " + request.getTemplateCode());
}
Long resolvedScenicId = resolveScenicId(template, request.getScenicId());
// 3. 查询并排序元素
List<PuzzleElementEntity> elements = puzzleRepository.getElementsByTemplateId(template.getId());
if (elements.isEmpty()) {
throw new IllegalArgumentException("模板没有配置元素: " + request.getTemplateCode());
}
elements.sort(Comparator.comparing(PuzzleElementEntity::getZIndex,
Comparator.nullsFirst(Comparator.naturalOrder())));
// 4. 构建dynamicData
Map<String, String> finalDynamicData = buildDynamicData(template, request, resolvedScenicId, elements);
// 5. 重复图片检测(可能抛出DuplicateImageException)
duplicationDetector.detectDuplicateImages(finalDynamicData, elements);
// 6. 内容去重检测
String contentHash = duplicationDetector.calculateContentHash(finalDynamicData);
PuzzleGenerationRecordEntity duplicateRecord = duplicationDetector.findDuplicateRecord(
template.getId(), contentHash, resolvedScenicId
);
if (duplicateRecord != null) {
long duration = System.currentTimeMillis() - startTime;
log.info("检测到重复内容,复用历史记录: recordId={}, imageUrl={}, duration={}ms",
duplicateRecord.getId(), duplicateRecord.getResultImageUrl(), duration);
return PuzzleGenerateResponse.success(
duplicateRecord.getResultImageUrl(),
duplicateRecord.getResultFileSize(),
duplicateRecord.getResultWidth(),
duplicateRecord.getResultHeight(),
(int) duration,
duplicateRecord.getId(),
true,
duplicateRecord.getId()
);
}
// 7. 创建生成记录
PuzzleGenerationRecordEntity record = createRecord(template, request, resolvedScenicId);
record.setContentHash(contentHash);
recordMapper.insert(record);
// 8. 创建边缘渲染任务并等待完成
Long taskId = puzzleEdgeRenderTaskService.createRenderTask(
record,
template,
elements,
finalDynamicData,
request.getOutputFormat(),
request.getQuality()
);
puzzleEdgeRenderTaskService.registerWait(taskId);
log.info("同步拼图任务已提交边缘渲染,等待完成: recordId={}, taskId={}", record.getId(), taskId);
// 9. 等待任务完成(30秒超时)
PuzzleEdgeRenderTaskService.TaskWaitResult waitResult =
puzzleEdgeRenderTaskService.waitForTask(taskId, 30_000);
long duration = System.currentTimeMillis() - startTime;
if (waitResult.isSuccess()) {
log.info("同步拼图边缘渲染完成: recordId={}, taskId={}, imageUrl={}, duration={}ms",
record.getId(), taskId, waitResult.getImageUrl(), duration);
// 重新查询记录获取完整信息(边缘渲染回调已更新)
PuzzleGenerationRecordEntity updatedRecord = recordMapper.getById(record.getId());
if (updatedRecord != null && updatedRecord.getResultImageUrl() != null) {
return PuzzleGenerateResponse.success(
updatedRecord.getResultImageUrl(),
updatedRecord.getResultFileSize(),
updatedRecord.getResultWidth(),
updatedRecord.getResultHeight(),
(int) duration,
updatedRecord.getId()
);
}
// 回调可能还未完全写入,使用等待结果中的URL
return PuzzleGenerateResponse.success(
waitResult.getImageUrl(),
null,
template.getCanvasWidth(),
template.getCanvasHeight(),
(int) duration,
record.getId()
);
} else {
log.error("同步拼图边缘渲染失败: recordId={}, taskId={}, error={}, duration={}ms",
record.getId(), taskId, waitResult.getErrorMessage(), duration);
throw new RuntimeException("拼图生成失败: " + waitResult.getErrorMessage());
}
}
@Override