Files
agentic-mobile-control/perception/ui_parser.py
T
q792602257 361dada276 feat(perception): surface accessibility interaction state on UI-tree elements
SceneElement gains enabled/clickable/selected/checked/focused (bool | None),
populated from the literal attributes Appium's XCUITest and UiAutomator2
page_source already emit (iOS: enabled only; Android: all five). None means
"not reported by this platform", not false. to_dict() omits unset fields to
keep the LLM-facing scene JSON compact; planner_prompts.py documents the new
fields so the AI planner knows how to use them (e.g. don't tap disabled
elements, use selected/checked to judge whether a toggle already matches the
goal).
2026-07-15 18:10:53 +08:00

171 lines
5.6 KiB
Python

from __future__ import annotations
import re
import xml.etree.ElementTree as ET
from dataclasses import replace
from typing import Any
from core.models import Bounds, SceneElement
_ANDROID_BOUNDS = re.compile(r"\[(?P<x1>-?\d+),(?P<y1>-?\d+)\]\[(?P<x2>-?\d+),(?P<y2>-?\d+)\]")
# Accessibility interaction-state attributes, as literally emitted by
# WDA/XCUITest page_source (enabled) and Appium UiAutomator2 page_source
# (enabled, clickable, selected, checked, focused). iOS page_source does not
# emit selected/checked/focused/clickable, so those stay None for iOS trees.
_STATE_ATTR_KEYS = ("enabled", "clickable", "selected", "checked", "focused")
def parse_ui_tree(raw_tree: Any) -> list[SceneElement]:
if raw_tree is None:
return []
if isinstance(raw_tree, str):
return _parse_xml(raw_tree)
if isinstance(raw_tree, dict):
elements: list[SceneElement] = []
_parse_dict_node(raw_tree, elements)
return _with_stable_ids(elements, "ui")
if isinstance(raw_tree, list):
elements = []
for node in raw_tree:
if isinstance(node, dict):
_parse_dict_node(node, elements)
return _with_stable_ids(elements, "ui")
return []
def _parse_xml(raw_tree: str) -> list[SceneElement]:
if not raw_tree.strip():
return []
root = ET.fromstring(raw_tree)
elements = []
for node in root.iter():
bounds = _bounds_from_attrs(node.attrib)
if bounds is None or bounds.width <= 0 or bounds.height <= 0:
continue
elements.append(
SceneElement(
id="",
type=_normalize_type(_local_name(node.tag), node.attrib),
text=_text_from_attrs(node.attrib),
bounds=bounds,
confidence=1.0,
source="ui",
**_state_from_attrs(node.attrib),
)
)
return _with_stable_ids(elements, "ui")
def _parse_dict_node(node: dict[str, Any], elements: list[SceneElement]) -> None:
attrs = dict(node)
children = attrs.pop("children", None) or attrs.pop("nodes", None) or []
bounds = _bounds_from_attrs(attrs)
if bounds and bounds.width > 0 and bounds.height > 0:
elements.append(
SceneElement(
id="",
type=_normalize_type(
str(attrs.get("type") or attrs.get("class") or "unknown"),
attrs,
),
text=_text_from_attrs(attrs),
bounds=bounds,
confidence=1.0,
source="ui",
**_state_from_attrs(attrs),
)
)
for child in children:
if isinstance(child, dict):
_parse_dict_node(child, elements)
def _with_stable_ids(elements: list[SceneElement], prefix: str) -> list[SceneElement]:
return [
element if element.id else replace(element, id=f"{prefix}-{index:03d}")
for index, element in enumerate(elements)
]
def _bounds_from_attrs(attrs: dict[str, Any]) -> Bounds | None:
if all(key in attrs for key in ("x", "y", "width", "height")):
return Bounds(
float(attrs["x"]),
float(attrs["y"]),
float(attrs["width"]),
float(attrs["height"]),
)
if all(key in attrs for key in ("left", "top", "right", "bottom")):
left = float(attrs["left"])
top = float(attrs["top"])
right = float(attrs["right"])
bottom = float(attrs["bottom"])
return Bounds(left, top, right - left, bottom - top)
raw_bounds = attrs.get("bounds") or attrs.get("rect")
if isinstance(raw_bounds, dict):
return _bounds_from_attrs(raw_bounds)
if isinstance(raw_bounds, str):
match = _ANDROID_BOUNDS.fullmatch(raw_bounds.strip())
if match:
x1 = float(match.group("x1"))
y1 = float(match.group("y1"))
x2 = float(match.group("x2"))
y2 = float(match.group("y2"))
return Bounds(x1, y1, x2 - x1, y2 - y1)
return None
def _text_from_attrs(attrs: dict[str, Any]) -> str | None:
for key in ("label", "name", "text", "value", "placeholder"):
value = attrs.get(key)
if value not in (None, ""):
return str(value)
return None
def _state_from_attrs(attrs: dict[str, Any]) -> dict[str, bool | None]:
return {key: _parse_bool(attrs.get(key)) for key in _STATE_ATTR_KEYS}
def _parse_bool(value: Any) -> bool | None:
if isinstance(value, bool):
return value
if value is None:
return None
text = str(value).strip().lower()
if text in ("true", "1", "yes"):
return True
if text in ("false", "0", "no"):
return False
return None
def _normalize_type(raw_type: str, attrs: dict[str, Any]) -> str:
candidate = (
attrs.get("role")
or attrs.get("type")
or attrs.get("class")
or attrs.get("className")
or raw_type
)
normalized = str(candidate).split(".")[-1].replace("XCUIElementType", "").lower()
if "button" in normalized:
return "button"
if "textfield" in normalized or "textarea" in normalized or "input" in normalized:
return "input"
if "statictext" in normalized or normalized in {"text", "label"}:
return "text"
if "image" in normalized or "icon" in normalized:
return "image"
if "cell" in normalized or "row" in normalized:
return "cell"
if "window" in normalized:
return "window"
return normalized or "unknown"
def _local_name(tag: str) -> str:
return tag.rsplit("}", 1)[-1]